Does Oculus Have A Stranglehold On the VR Hardware Market?

Currently, the virtual world known as Metaverse has become a boom for the new generations. From the possibility of accessing company exhibitions to cities of unique creators, it is a decentralized world where only creativity sets its limits.

To access this world, many opt for an option that transports them to this world. To make the experience more immersive, virtual reality equipment is used that takes users to visualize this whole world and at the same time perceive it as if they were there.

The demands of gaming have evolved in recent years. Consoles and PCs ran the rule through the 90s and early 00s. However, since the 10s, mobile gaming has come to the fore. Online casino operators were early pioneers of the scene. Nowadays, when looking for online fruit machine games, gamers will look to utilize both an operator’s website and their app, due to the convenience of being able to play whenever and wherever they want, with a similar level of optimisation and performance.

Next, it appears the market is asking for a new type of gaming.

This has made VR technology trendy again, and one hardware provider stands out from the rest: Oculus. Although it has demonstrated that it has quality equipment and knows how to market its product, has Oculus completely dominated the VR hardware market? We will see it in this article.

What Can We Perceive Through Virtual Reality Devices?

As we have indicated, VR devices are equipment and technologies that seek to create a palpable reality for each user within a completely virtual world. This world transports us to situations and places that would otherwise be beyond our capabilities.

Virtual reality, in the beginning, was reduced to simple viewers, but today has come to escalate to real full equipment. With them, we can go to places like cities full of online casino establishments, clubs, etc and experience unique meeting places or even play games by taking on a first-person role.

With the increasing quality of virtual reality hardware, we see the experience become even more complete. It is not uncommon to see headsets with immersive sound, as well as suits that allow you to feel by touching everything you touch in the virtual world.

The truth is that the hardware designed for this type of reality is growing in capacity, so it will soon be difficult to differentiate the real world from the virtual one thanks to how these perception equipment are evolving.

What Are The Largest Companies In The Hardware Market?

Although Oculus has managed to position itself among the top producers of virtual reality hardware, it cannot be said that it has completely secured the market. Many other companies compete against Oculus, offering products that allow very good quality experiences.

Among the most successful companies within this production market, we can find in the first place Sony. In 2019 it owned a total of 36.7% of all equipment sold around virtual reality.

For its part, Oculus managed to occupy the second place with 28.3% and followed by HTC with 13.3%. Curiously, the other developers only had control of 21.7% compared to these three giants that practically dominated the market.

However, Oculus does have an advantage in advertising, marketing and the complete VR experience. Oculus is the brand best known for its extensive campaigns, and its headset has managed to qualify as a must-have for virtual reality experiences.

In addition, the company, although it does not dominate the hardware market completely, is also in charge of producing VR experiences through software. This makes its market not only inclined to one branch and crowns the company as the most complete one thanks to the fact that it produces both software and hardware.

Does This Mean That Oculus Could Then Rule The Market In The Near Future?

As it does not currently rule the entire market, it may not do so in the future. Although it is a well-rounded company with highly capable employees, the virtual reality trend has brought in companies of equal renown.

Sony and HTC are some of the giants with whom it shares the top spot in hardware, while The Ninehertz and ITechArt fight for positions in software, followed closely by a host of other producers.

Finally, it is in Oculus’ interest to have healthy competition in the market. This will allow it to test other technologies and evolve its own from those of its rivals.

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